Math Curriculum Program

- 416 pages of content to browse for ideas

- Designed to meet the majority of the curriculum outcomes in the three different strands

- 37 page math workbook

- Fun and interactive activities that keep the students engaged in learning math!

- 15 emergent readers included that can be used to teach the math outcomes and reading at the same time

- Video tutorials to help understand how the concepts can be introduced

- Offers flexibility in terms of programming

- BONUS mini-theme related to nursery rhymes that can used as a single theme

**- $22.97-**

**This is included in the bundled package!
>More Information On Bundled Package**

**Objectives**

1. Students sort and classify objects and are able to verbally tell the sorting rule.

2. Students will be able to identify patterns around them.

3. Students are able to connect the concept to literature selections as outlined in the video.

4. Students will be able to complete crafts related to the concept as an extension to understanding the concept.

**Video on Sorting and Patterning Activities**

> **Sorting and Patterning Math Activities Video**

**Connecting Math and Literacy - Total of Four Related Emergent Readers
**

The emergent readers* Match the Socks*,

Sorting Buttons Follow-up Craft |
Patterning Socks Follow-up Craft |

Workbook

Workbook

The workbooks have been designed to address the following math outcomes:

-I can write numbers 0-20 and show the correct amount of objects for these numbers. K.CC.A.3

-I know a number represents an amount of objects. K.CC.B.4

-When I count, I know each number I say represents one object. K.C.B.4aa

-I know the last number I say is the number of objects, even if I arrange them differently. K.CC.B.4b

-I know when I count the number gets bigger. K.CC.B.4c

-I can count 20 things. K.CC.B.5

-I can tell if a group has greater than, less than or an equal amount. K.CC.B.6

-I can print compare two printed numerals between 1-10. K.CC.B.7

-I can add in different ways. K..A.A.1

-I can solve addition problems up to 10. K.OA.A.2

-I can show sums in different ways. K.OA.A.3

-I can add up to 10 using drawings, fingers or manipulatives). K.0A.A.4

**> Numbers 1-10 Song on YouTube**

**> Numbers 1-10 Song on SchoolTube**

**Teen Numbers Song **

**>Teen Numbers Song on SchoolTube**

Nursery Rhymes and Other Follow-up Activities Used to Introduce Numbers to 10

Well-known nursery rhymes are used to introduce numbers to 10 as outlined in video. The collage below gives you a snap preview of the nursery rhymes used. This could easily be used as a single unit on nursery rhymes. These readers have been professionally illustrated!

** How Nursery Rhymes Are Used to Introduce Numbers **

**>Math Numbers Games on YouTube**

**View on SchoolTube >Click Here**

2. Count objects to understand the relationship between numbers and quantities from 1-20

3. Represent a number of objects with written numeral 0-20

4, Students will compare two or more sets of objects in each group and identify which set is equal to, more than, or less than the other (up to 10).

** Kindergarten Math Video - Problem Solving**

**
View on YouTube >Problem Solving Activities**

** View on SchoolTube >Click Here**

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**

** View on YouTube or >Adding and Subtracting**

** View on School Tube >Click Here**

This video demonstrates how adding and subtracting can be integrated into literature and meaningful interactive activities that can be incorporated to teach the concept.

**Kindergarten Math Measurement**

**View on YouTube >Math Measurement**

1. Describe measurable attributes of objects, such as length, height and weight.

2. Compare two objects according to their attributes such as taller or longer, shorter, heavier, lighter and almost the same

3. Compare the capacity of objects Example; holds more or less (space inside things).

4. Demonstrating an understanding of time (e.g., morning, afternoon, evening, today, yesterday, tomorrow, week and year) and tools to measure time (clock and calendar).

5. Name the days of the week

6. Identify time to the nearest hour

4. Demonstrating an understanding of time (e.g., morning, afternoon, evening, today, yesterday, tomorrow, week and year) and tools to measure time (clock and calendar).

5. Name the days of the week

6. Identify time to the nearest hour

A few of the activities used in the program to develop this skill are demonstrated in the video above.

**Geometry Strand**

1. Identify objects as two-dimensional or three-dimensional and describe their similarities and differences (number of sides and vertices and corners).

2. Name shapes triangle, square, rectangle, circle, square, cube, cone and sphere.

3. Model, draw and compose shapes using different methods (sticks, blocks and playdough).

- 416 pages of content to browse for ideas

- Designed to meet the majority of curriculum outcomes in the three different strands

- 37 page math workbook

- Fun and interactive activities that keep the students engaged in learning math!

- 15 emergent readers included that can be used to teach the math outcomes and reading at the same time

- Video tutorials to help understand how the concepts can be introduced

- Offers flexibility in terms of programming

- BONUS mini-theme related to nursery rhymes that can used as a single theme

**-$22.97-**

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